The rapid development of information and communication technologies (ICT) and the Internet has enabled cultural heritage (CH) institutions to provide access to their collections in multiple ways, both on-site and online, and to attract even wider audiences than those that visit the physical museums, and memory organizations such as museums and archives. During the workshop we aim to identify the typical user groups, tasks and roles in order to achieve an adequate personalization for cultural heritage applications.
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life’s social and special situations. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players’ behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game’s target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2015 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.
There is an ongoing trend to put computing capabilities into everyday objects and places. Well known examples range from smart kitchen appliances and objects (smart coffee machines, smart knives and cutting boards), smart (tangible) objects to smart meeting rooms and even urban infrastructures. Even though most of these smart objects are fully functional on their own, additional functionality is obtained through communication and distributed reasoning. While other venues focus on the many technical challenges of implementing smart objects, far less research has been done on the topic of how the intelligence situated in these smart objects can be applied to improve their interaction with the users. This field of study poses unique challenges and opportunities for designing smart interaction.
The goal of the workshop is to push the boundary of text analytics by harmonizing the power of automated techniques and interactive visualization. The workshop should provide an opportunity to discuss and explore ways among researchers from machine learning, data mining, information retrieval, and natural language processing, human-computer interaction, information visualization, and visual analytics.