In 2006, Netflix announced a $1M prize competition to advance recommendation algorithms. The recommendation problem was simplified as the accuracy in predicting a user rating measured by the Root Mean Squared Error. While that formulation helped get the ...
In this paper, we present computational models to predict Twitter users' attitude towards a specific brand through their personal and social characteristics. We also predict their likelihood of taking different actions based on their attitudes. In order ...
In centralized countries, not only population, media and economic power are concentrated, but people give more attention to central locations. While this is not inherently bad, this behavior extends to micro-blogging platforms: central locations get ...
We report on the design and evaluation of TagFlip, a novel interface for active music discovery based on social tags of music. The tool, which was built for phone-sized screens, couples high user control on the recommended music with minimal interaction ...
We investigate a crowd-based approach to enhance the outcome of optical character recognition in the domain of receipt capturing to keep track of expenses. In contrast to existing work, our approach is capable of extracting single products and provides ...
Feature-rich software applications offer users hundreds of commands, yet most people use only a very small fraction of the available command set. Command recommenders aim to increase awareness of an application's capabilities by generating personalized ...
Human performance falls off predictably with excessive task difficulty. This paper reports on a search for a task load estimation metric. Of the five physiological signals analyzed from a multitasking study, only pupil dilation measures correlated well ...
Multitasking and interruptions in information work make frequent activity switches necessary. Individuals need to recall and restore earlier states of work which generally involves retrieval of information objects. To avoid resulting tooling time an ...
In exploratory search, the user starts with an uncertain information need and provides relevance feedback to the system's suggestions to direct the search. The search system learns the user intent based on this feedback and employs it to recommend novel ...
Player behavior during game play can be used to construct player models that help adapt the game and make it more fun for the player involved. Similarly in-game behavior could help model personality traits that describe people's attitudes in a fashion ...
In this paper we develop a model capable of classifying drivers from their driving behaviors sensed by only low level sensors. The sensing platform consists of data available from the diagnostic outlet (OBD) of the car and smartphone sensors. We develop ...
Large and high-dimensional real-world datasets are being gathered across a wide range of application disciplines to enable data-driven decision making. Interactive data visualization can play a critical role in allowing domain experts to select and ...
Online conversations, such as blogs, provide rich amount of information and opinions about popular queries. Given a query, traditional blog sites return a set of conversations often consisting of thousands of comments with complex thread structure. ...
We describe methods for analyzing and visualizing document metadata to provide insights about collaborations over time. We investigate the use of Latent Dirichlet Allocation (LDA) based topic modeling to compute areas of interest on which people ...
Whenever users engage in gathering and organizing new information, searching and browsing activities emerge at the core of the exploration process. As the process unfolds and new knowledge is acquired, interest drifts occur inevitably and need to be ...
The use of videoconferencing in the workplace has been steadily growing. While multitasking during video conferencing is often necessary, it is also viewed as impolite and sometimes unacceptable. One potential contributor to negative attitudes towards ...
This paper proposes a new formal approach for negotiating shared mental models between humans and computational improvisational agents (improv agents) based on our sociocognitive studies of human improvisers. Negotiation of shared mental models serves ...
Navigation systems allow drivers to find the shortest or fastest path between two or multiple locations mostly using time or distance as input parameters. Various researchers extended traditional route planning approaches by taking into account the user'...
We present the Mastery Grids system, an intelligent interface for online learning content that combines open learner modeling (OLM) and social comparison features. We grounded the design of Mastery Grids in self-regulated learning and learning ...
Trust is a significant factor in user adoption of new systems. However, although trust is a dynamic attitude of the user towards the system and changes over time, trust in intelligent systems is typically captured as a single quantitative measure at the ...
People are able to interact with domain-specific intelligent assistants (IAs) and get help with tasks. But sometimes user goals are complex and may require interactions with multiple applications. However current IAs are limited to specific applications ...
We present an intelligent user interface that allows people to perform rehabilitation exercises by themselves under the offline supervision of a therapist. Every year, many people suffer injuries that require rehabilitation. This entails considerable ...
We propose a novel interface that allows the user to interactively change the playback order of multiple songs by choosing one or more criteria. The criteria include not only the song's title and artist name but also its content automatically estimated ...
Classical reminiscence therapy has been shown to effectively enhance the stability of memory and identity in people with dementia. Typically, reminiscence therapy uses biography artifacts like photos and personal items and objects. Today, many of these ...
This paper reports on the design and evaluation of a co-creative drawing partner called the Drawing Apprentice, which was designed to improvise and collaborate on abstract sketches with users in real time. The system qualifies as a new genre of creative ...
Meditation in general and mindfulness in particular have been shown to be useful techniques in the treatment of a plethora of ailments, yet they can be challenging for novices. We present RelaWorld: a neuroadaptive virtual reality meditation system that ...
Location-sharing services such as Facebook and Foursquare/Swarm have become increasingly popular, due to the ease at which users can share their locations, and participate in services, games and other applications that leverage these locations. But it ...
In micro-blogging platforms, people connect and interact with others. However, due to cognitive biases, they tend to interact with like-minded people and read agreeable information only. Many efforts to make people connect with those who think ...
Novice composers often find it difficult to go beyond common chord progressions. To make it easier for composers to experiment with radical chord choices, we built a creativity support tool, ChordRipple, which makes chord recommendations that aim to be ...
Predicting whether a session is a buying session (e.g. will end with buying an item) is an ongoing research task. Drawing from recent experience in Web search and movie recommenders, we explore the effect of temporal trends and characteristics on the ...
This paper describes an approach for generating rich and compelling explanations in recommender systems, based on opinions mined from user-generated reviews. The explanations highlight the features of a recommended item that matter most to the user and ...
Taking a picture has been traditionally a one-person task. In this paper we present a novel system that allows multiple mobile devices to work collaboratively in a synchronized fashion to capture a panorama of a highly dynamic scene, creating an ...
People naturally anthropomorphize the movement of nonliving objects, as social psychologists Fritz Heider and Marianne Simmel demonstrated in their influential 1944 research study. When they asked participants to narrate an animated film of two ...
Communication and collaboration between deaf people and hearing people is hindered by lack of a common language. Although there has been a lot of research in this domain, there is room for work towards a system that is ubiquitous, non-invasive, works in ...
Current pedestrian collision warning systems use either auditory alarms or visual symbols to inform drivers. These traditional approaches cannot tell the driver where the detected pedestrians are located, which is critical for the driver to respond ...
Recent advancement of smart devices and wearable tech-nologies greatly enlarges the variety of personal data people can track. Applications and services can leverage such data to provide better life support, but also impose privacy and security threats. ...
Recent years have initiated a paradigm shift from pure taskbased human-machine interfaces towards socially-sensitive interaction. In addition to what users explicitly say or gesture at, socially-sensitive interfaces are able to sense more subtle human ...
Audience engagement is an important indicator of the quality of the performing arts but hard to measure. Psychophysiological measurements are promising research methods for perceiving and understanding audience's responses in real-time. Currently, such ...
This paper presents a novel smart eyewear that uses embedded photo reflective sensors and machine learning to recognize a wearer's facial expressions in daily life. We leverage the skin deformation when wearers change their facial expressions. With ...
Augmented reality (AR) technology has the potential to enrich our daily lives in many aspects. One of them is the museum visit experience. Nowadays, state of the art mobile museum visitor guides provide us with rich personalized, context aware ...
Devices can be made more intelligent if they have the ability to sense their surroundings and physical configuration. However, adding extra, special purpose sensors increases size, price and build complexity. Instead, we use speakers and microphones ...
The recent explosion of sports tracking data has dramatically increased the interest in effective data processing and access of sports plays (i.e., short trajectory sequences of players and the ball). And while there exist systems that offer improved ...
A relatively new feature in Google Play Store presents mobile app search results grouped by topic, helping users to quickly navigate and explore. The underlying Search Results Clustering (SRC) system faces several challenges, including grouping search ...
We present a novel adaptation technique for search engines to better support information-seeking activities that include both lookup and exploratory tasks. Building on previous findings, we describe (1) a classifier that recognizes task type (lookup vs. ...
We explore the benefits of intelligent prototype selection for $-family recognizers. Currently, the state of the art is to randomly select a subset of prototypes from a dataset without any processing. This results in reduced computation time for the ...
Data transformation often requires users to write many trivial and task-dependent programs to transform thousands of records. Recently, programming-by-example (PBE) approaches enable users to transform data without coding. A key challenge of these PBE ...
Many individuals exhibit unconscious body movements called mannerisms while speaking. These repeated changes often distract the audience when not relevant to the verbal context. We present an intelligent interface that can automatically extract human ...
Use of simulation to teach decision making in surgery is challenging partly due to the situated nature of the decisions, with situation awareness playing a critical role in making high quality decisions. Thus simulation systems need to be able to ...
Numerous VR simulators have been developed as a means of addressing limitations of the traditional apprenticeship approach to dental surgical skill training. Most existing simulators support intra- and extra-coronal procedures such as carries removal. ...
Instructional videos are one of the most popular ways of teaching and learning in an online setting. However, navigation in videos is linear as compared to other instructional resources such as textbooks, where a table of topics and a multi-faceted ...
We present AnalyticalInk, a novel math learning environment prototype that uses a semantic graph as the knowledge representation of algebraic and geometric word problems. The system solves math problems by reasoning upon the semantic graph and ...